OpenCV for Unity ver2.3.5 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 2.3.5
[Common]Updated to OpenCV4.1.0. [Windows, Android]Added dynamic link library version.Related posts
OpenCV for Unity ver1.2.6 Release!
Version: 1.2.6 [iOS]Enabled Bitcode. [Common] Added Beta10 Version of “OpenCV for Untiy” based on “OpenCV3.0.0”.
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Dlib FaceLandmark Detector ver1.2.9 Release!
Version 1.2.9 [Common]Added optimization code using NativeArray class. ( require PlayerSettings.allowUnsafeCode flag, “DLIB_USE_UNSAFE_CODE” ScriptingDefineSymbol and Unity2018.2 or later. ) [Common]Added support for Unicode file path ( objectDetectorFilePath and shapePredictorFilePath ). [Common]Added ImageOptimizationHelper to ARHeadWebCamTextureExample. [Common]Added some converter methods to OpenCVForUnityUtils.cs.
- Author: Enox Software
- Category: Update
- Tags: Dlib FaceLandmark Detector
How to catch native OpenCV’s errors code (CVException handling)
In order to display the native opencv’s error code, please enclose the code in Utils.setDebugMode(true) and Utils.setDebugMode(false). Example Code: // // CVException handling example // // 32F, channels=1, 3×3 Mat m1 = new Mat (3, 3, CvType.CV_32FC1); m1.put (0, 0, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f); // 8U, channels=1, 3×3 Mat m2 = new Mat (3, 3, CvType.CV_8UC1); m2.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); // dump Debug.Log (“”m1=”” + m1); Debug.Log (“”m1.dump()=”” + m1.dump ()); Debug.Log (“”m2=”” + m2); Debug.Log (“”m2.dump()=”” + m2.dump ()); #if UNITY_STANDALONE || UNITY_EDITOR // Publish CVException to Debug.LogError. Utils.setDebugMode (true, false); Mat m3 = m1 / m2; Utils.setDebugMode (false); // Throw CVException. Utils.setDebugMode (true, true); try { Mat m4 = m1 / m2; } catch (Exception e) { Debug.Log (“”CVException: “” + e); } Utils.setDebugMode (false); #else Debug.Log (“”The setDebugMode method is only supported on WIN, MAC and LINUX.””); #endif Execution Result: m1=Mat [ 3*3*CV_32FC1, isCont=True, isSubmat=False, nativeObj=0x820637680, dataAddr=0x820295296 ] m1.dump()=[1, 2, 3; 4, 5, 6; 7, 8, 9] m2=Mat [ 3*3*CV_8UC1, isCont=True, isSubmat=False, nativeObj=0x820637792, dataAddr=0x820619712 ] m2.dump()=[ 1, 2, 3; 4, 5, 6; 7, 8, 9] core::divide_12() : OpenCV(3.4.1-dev) C:\Users\xxxxx\Desktop\opencv\modules\core\src\arithm.cpp:683: error: (-5) When the input arrays in add/subtract/multiply/divide functions have different types, the output array type must be explicitly specified in function cv::arithm_op m3=Mat [ […]
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity