OpenCV for Unity ver2.1.1 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 2.1.1
[Common]Fixed OpenCVForUnityMenuItem.cs.(No valid name for platform: 11 Error)[Common]Added Utils.textureToTexture2D() method.[Common]Added Mat class operators. [Common] Added PolygonFilterSample.Related posts
Dlib FaceLandmark Detector ver1.3.5 Release!
Version 1.3.5 [Windows]Added Support for ARM64. [WebGL]Added Unity2023.2 or later support. [Lumin]Removed Lumin platform support (for MagicLeapOne). [Common]Add a button to SetupTools to automatically add scenes under the “Examples” folder to “Scenes In Build”.
- Author: Enox Software
- Category: Update
- Tags: Dlib FaceLandmark Detector
Mat Basic Processing2
These codes are included in the OpenCVForUnity Example Unity scenes. (MatBasicProcessingExample) Shallow copy and deep copy Example Code: Execution Result: mat1=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_shallow=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_deep1=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_deep2=[1, 2, 3; 4, 5, 6; 7, 8, 9] mat1=[100, 2, 3; 4, 5, 6; 7, 8, 9] m_shallow=[100, 2, 3; 4, 5, 6; 7, 8, 9] m_deep1=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_deep2=[1, 2, 3; 4, 5, 6; 7, 8, 9] mat1.Equals(m_shallow)=True mat1.Equals(m_deep1)=False mat1.Equals(m_deep2)=False Merge Example Code: Execution Result: m_merged=[1, 1.1, 1.2, 2, 2.1, 2.2; 3, 3.1, 3.2, 4, 4.1, 4.2] MixChannels Example Code: Execution Result: m_mixed1=[1, 1.1, 2, 2.1; 3, 3.1, 4, 4.1] m_mixed2=[1.2, 1.1, 2.2, 2.1; 3.2, 3.1, 4.2, 4.1] Split Example Code: Execution Result: [1, 4, 7; 10, 13, 16] [2, 5, 8; 11, 14, 17] [3, 6, 9; 12, 15, 18] Reduce Example Code: Execution Result: m1=[1, 5, 3; 4, 2, 6; 7, 8, 9] v1(sum)=[12, 15, 18] v2(avg)=[4, 5, 6] v3(min)=[1, 2, 3] v4(max)=[7, 8, 9] m1=[1, 5, 3; 4, 2, 6; 7, 8, 9] v1(sum)=[9; 12; 24] v2(avg)=[3; 4; 8] v3(min)=[1; 2; 7] v4(max)=[5; 6; 9] RandShuffle Example Code: Execution Result: m1(original)=[1, 2, 3, 4, 5; 6, 7, 8, 9, 10; 11, 12, […]
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity
How to combine ARExample and URP
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. OpenCVforUnity itself works fine with any render pipeline, but the ARExample, which superimposes two camera images, does not render well in the URP project. This is because some components of the ARExample are configured for the built-in rendering pipeline. By setting these settings for the universal rendering pipeline, AR objects will render correctly. MainCamera ARCamera Cube MockARMarker ScreenShot
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity