OpenCV for Unity ver2.1.5 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 2.1.5
[Common]Updated to OpenCV3.2.0.[Common]Added fuzzy, phase_unwrapping, saliency, shape, tracking module.[Common]Added TrackingSample.[iOS]Added ios_exclude_contrib.zip for build size reduction.[Android]Added android_exclude_contrib.zip for build size reduction.Related posts
OpenCV for Unity ver2.1.2 Release!
Version 2.1.2[Common]Fixed WebCamTextureToMatHelper.cs.(flipVertical and flipHorizontal flag)
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
OpenCV for Unity ver2.5.7 Release!
Verson 2.5.7 [Common]Added FeatureMatchingExample. [WebGL]Added a plugin file with threads and simd enabled for the WebGL platform. This update removes support for the WebGL platform in Unity 2021.1 and below. (Select MenuItem[Tools/OpenCV for Unity/Open Setup Tools/WebGL Settings])
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
How to catch native OpenCV’s errors code (CVException handling)
In order to display the native opencv’s error code, please enclose the code in Utils.setDebugMode(true) and Utils.setDebugMode(false). Example Code: // // CVException handling example // // 32F, channels=1, 3×3 Mat m1 = new Mat (3, 3, CvType.CV_32FC1); m1.put (0, 0, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f); // 8U, channels=1, 3×3 Mat m2 = new Mat (3, 3, CvType.CV_8UC1); m2.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); // dump Debug.Log (“”m1=”” + m1); Debug.Log (“”m1.dump()=”” + m1.dump ()); Debug.Log (“”m2=”” + m2); Debug.Log (“”m2.dump()=”” + m2.dump ()); #if UNITY_STANDALONE || UNITY_EDITOR // Publish CVException to Debug.LogError. Utils.setDebugMode (true, false); Mat m3 = m1 / m2; Utils.setDebugMode (false); // Throw CVException. Utils.setDebugMode (true, true); try { Mat m4 = m1 / m2; } catch (Exception e) { Debug.Log (“”CVException: “” + e); } Utils.setDebugMode (false); #else Debug.Log (“”The setDebugMode method is only supported on WIN, MAC and LINUX.””); #endif Execution Result: m1=Mat [ 3*3*CV_32FC1, isCont=True, isSubmat=False, nativeObj=0x820637680, dataAddr=0x820295296 ] m1.dump()=[1, 2, 3; 4, 5, 6; 7, 8, 9] m2=Mat [ 3*3*CV_8UC1, isCont=True, isSubmat=False, nativeObj=0x820637792, dataAddr=0x820619712 ] m2.dump()=[ 1, 2, 3; 4, 5, 6; 7, 8, 9] core::divide_12() : OpenCV(3.4.1-dev) C:\Users\xxxxx\Desktop\opencv\modules\core\src\arithm.cpp:683: error: (-5) When the input arrays in add/subtract/multiply/divide functions have different types, the output array type must be explicitly specified in function cv::arithm_op m3=Mat [ […]
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity