OpenCV for Unity ver2.3.3 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 2.3.3
[Common]Updated to OpenCV4.0.0. [Common]Re-assined namespace as was classified by module names. [Common]Updated to WebCamTextureToMatHelper.cs v1.1.0. [Common]Updated to ImageOptimizationHelper v1.1.0 [Common]Added Utils_GetFilePathExample, FaceMarkExample and QRCodeDetectorExample.
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OpenCV for Unity ver2.4.5 Release!
Version 2.4.5 [Common]Updated to OpenCV4.5.3. [Common]Added BarcodeDetectorExample and BarcodeDetectorWebCamTextureExample.
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
How to catch native OpenCV’s errors code (CVException handling)
In order to display the native opencv’s error code, please enclose the code in Utils.setDebugMode(true) and Utils.setDebugMode(false). Example Code: // // CVException handling example // // 32F, channels=1, 3×3 Mat m1 = new Mat (3, 3, CvType.CV_32FC1); m1.put (0, 0, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f); // 8U, channels=1, 3×3 Mat m2 = new Mat (3, 3, CvType.CV_8UC1); m2.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); // dump Debug.Log (“”m1=”” + m1); Debug.Log (“”m1.dump()=”” + m1.dump ()); Debug.Log (“”m2=”” + m2); Debug.Log (“”m2.dump()=”” + m2.dump ()); #if UNITY_STANDALONE || UNITY_EDITOR // Publish CVException to Debug.LogError. Utils.setDebugMode (true, false); Mat m3 = m1 / m2; Utils.setDebugMode (false); // Throw CVException. Utils.setDebugMode (true, true); try { Mat m4 = m1 / m2; } catch (Exception e) { Debug.Log (“”CVException: “” + e); } Utils.setDebugMode (false); #else Debug.Log (“”The setDebugMode method is only supported on WIN, MAC and LINUX.””); #endif Execution Result: m1=Mat [ 3*3*CV_32FC1, isCont=True, isSubmat=False, nativeObj=0x820637680, dataAddr=0x820295296 ] m1.dump()=[1, 2, 3; 4, 5, 6; 7, 8, 9] m2=Mat [ 3*3*CV_8UC1, isCont=True, isSubmat=False, nativeObj=0x820637792, dataAddr=0x820619712 ] m2.dump()=[ 1, 2, 3; 4, 5, 6; 7, 8, 9] core::divide_12() : OpenCV(3.4.1-dev) C:\Users\xxxxx\Desktop\opencv\modules\core\src\arithm.cpp:683: error: (-5) When the input arrays in add/subtract/multiply/divide functions have different types, the output array type must be explicitly specified in function cv::arithm_op m3=Mat [ […]
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity
OpenCV for Unity ver3.0.0 Release!
Version 3.0.0 [Common]Updated OpenCV to version 4.12.0. [Common]Updated FpsMonitor to version 1.0.4. [visionOS]Updated platform support for VisionOS on Unity 2022.3.18f1 and later (beta). [Android]Updated native library libopencvforunity.so for Android to be compatible with 16KB page size. [Common]Added SafeDrawFrameAxes method to OpenCVARUtils. [Common]Added GetFilePathCoroutine, GetFilePathAsync, and GetFilePathTaskAsync methods to OpenCVEnv. [Common]Added IsDebugMode and IsThrowException methods to OpenCVDebug. [Common]Added TextureToMatAsync, RenderTextureToMatAsync, and MatToRenderTextureAsync methods to OpenCVMatUtils. [Common]Added OpenCVForUnityProjectSizeReducerWindow in EditorWindow. [Common]Added a feature to skip unnecessary downloads in OpenCVForUnityExampleAssetsDownloaderWindow. [Common]Added ImshowDNNBlob method to DebugMat. [Common]Added WeChatQRCodeDetectorImageExample and WeChatQRCodeDetectorExample. [Common]Added HomographyToFindAKnownObjectExample. [Common]Added ObjectDetectionDAMOYOLOExample. [Common]Removed FaceDetectionResnetSSDExample due to incompatibility with the latest OpenCV. [Common]Changed namespaces under org/unity from UnityUtils to UnityIntegration, split Utils class into function-specific classes, and marked old classes as deprecated. [Common]Changed Operator in Mat class to deprecated.
- Author: Enox Software
- Category: Update