OpenCV for Unity ver2.6.5 Release!
Version 2.6.5 [Common]Add ARHelper component class. [Common]Updated ArUcoExample, ArUcoImageExample, HandPoseEstimationMediaPipeExample and PostEstimationMediaPipeExample using the ARHelper class. [Common]Refactored AsyncGPUReadback2MatHelper, Image2MatHelper, UnityVideoPlayer2MatHelper, VideoCapture2MatHelper, WebCamTexture2MatAsyncGPUHelper and WebCamTexture2MatHelper. [Common]Added method to convert OpenCV basic classes to Unity basic structs.
Dlib FaceLandmark Detector ver1.4.1 Release!
Version 1.4.1 [Common]Added method overloads in DlibFaceLandmarkDetector class that use ValueTuples. [Common]Add method overloads in OpenCVForUnityUtils class that use structs and ValueTuples corresponding to the data formats of OpenCV base classes. Accordingly, the minimum required version of OpenCVForUnity is now 2.6.4. [Common]Added Utils.getFilePathAsyncTask() and Utils.getMultipleFilePathsAsyncTask() methods. It is an asynchronous Task return version of the existing Utils.getFilePathsAsync() method. It can be seamlessly integrated with other asynchronous code. [iOS]Fixed an issue where AddToEmbeddedBinaries was processed redundantly with each incremental build.
OpenCV for Unity ver2.6.4 Release!
Version 2.6.4 [Common] Added various data access methods to the Mat class, including ptr(), at(), AsSpan(), and AsSpanRowRange(). [Common] Updated get() and set() methods in the Mat class to support Span and generics, and updated MatUtils.copyFromMat() and MatUtils.copyToMat() to support Span. [Common] Added structs and ValueTuples corresponding to the data formats of basic OpenCV classes, and created overloads for methods that use these basic classes as arguments, allowing the use of structs and ValueTuples instead. This update simplifies code, enables more efficient memory usage, and improves data access speed. [Common] Added Utils.getFilePathAsyncTask() and Utils.getMultipleFilePathsAsyncTask() methods. It is an asynchronous Task return version of the existing Utils.getFilePathsAsync() method. It can be seamlessly integrated with other asynchronous code. [Common] Added Utils.texture2DToMatRaw() and Utils.matToTexture2DRaw() methods. [Common] Added methods for conversion between Mat and RenderTexture using ComputeShader (Utils.matToRenderTexture(), Utils.renderTextureToMat()). [Common] Added the WebCamTexture2MatAsyncGPUHelper class. [Common] Updated the DebugMatUtils class to support displaying Texture2D and RenderTexture. [Common] Added a face blurring feature to FaceDetectorYNExample. [iOS] Fixed an issue where AddToEmbeddedBinaries was processed redundantly with each incremental build.
OpenCV for Unity ver2.6.3 Release!
Version 2.6.3 [Common]Fixed CountFingersExample. [Windows][UWP]Fixed native library build settings for ARM64 architecture.
Dlib FaceLandmark Detector ver1.4.0 Release!
Version 1.4.0 [Common]Changed the minimum supported version to Unity2021.3.35f1. [Common]Separated the examples using the Built-in Render Pipeline and Scriptable Render Pipeline.
OpenCV for Unity ver2.6.2 Release!
Version 2.6.2 [Common]Changed the minimum supported version to Unity2021.3.35f1. [Common]Added AsyncGPUReadback2MatHelper. [Common]Updated MultiSource2MatHelperExample. [Common]Separated the examples using the Built-in Render Pipeline and Scriptable Render Pipeline. [Common]Fixed a memory leak in Converters.cs.
OpenCV for Unity ver2.6.1 Release!
Version 2.6.1 [Common]Updated to OpenCV4.10.0. [Common]Added MultiSource2MatHelperExample.
OpenCV for Unity ver2.6.0 Release!
Version 2.6.0 [iOS]Added separate plugin files for iOS for devices and simulators. [WebGL]Added plugin files with only simd enabled.
Dlib FaceLandmark Detector ver1.3.9 Release!
Version 1.3.9 [iOS]Added separate plugin files for iOS for devices and simulators. [WebGL]Added plugin files with only simd enabled.
Dlib FaceLandmark Detector ver1.3.8 Release!
Version 1.3.8(current) [Common]Changed to use unsafe code by default. [Common]Optimized the amount of memory allocation, in the FaceLandmarkDetector class.