OpenCV for Unity ver1.2.8 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version: 1.2.8
[iOS]Fixed malloc_error that occurs in Unity5.3.1p2. [Common]Added Beta12 Version of “OpenCV for Untiy” based on “OpenCV3.0.0”.Related posts
Mat Basic Processing1
These codes are included in the OpenCVForUnity Example Unity scenes. (MatBasicProcessingExample) Initialization Example Code: Execution Result: mat1=[1, 2, 3; 4, 5, 6; 7, 8, 9] mat2=[0.8660254037844387, -0.4999999999999999; 0.4999999999999999, 0.8660254037844387] mat3=[1, 1, 1, 1, 1; 1, 1, 1, 1, 1; 1, 1, 1, 1, 1; 1, 1, 1, 1, 1; 1, 1, 1, 1, 1] mat4=[0, 0, 0, 0, 0; 0, 0, 0, 0, 0; 0, 0, 0, 0, 0; 0, 0, 0, 0, 0; 0, 0, 0, 0, 0] mat5=[1, 0, 0, 0, 0; 0, 1, 0, 0, 0; 0, 0, 1, 0, 0; 0, 0, 0, 1, 0; 0, 0, 0, 0, 1] mat6=[5, 5, 5; 5, 5, 5; 5, 5, 5] mat7=[246, 156; 192, 7; 165, 231] mat8=[124, 140; 125, 122; 131, 133] mat9.dims=4 mat9.rows=-1 //When the matrix is more than 2-dimensional, the returned size is (-1, -1). mat9.cols=-1 Multi Channel Example Code: Execution Result: mat1 dim:2 elemSize1:8 channels:1 mat2 dim:2 elemSize1:8 channels:10 mat3 dim:4 elemSize1:8 channels:1 Dump Example Code: Execution Result: mat1=Mat [ 3*3*CV_8UC1, isCont=True, isSubmat=False, nativeObj=0x793787296, dataAddr=0x794435328 ] mat1.dump()=[ 1, 1, 1; 1, 1, 1; 1, 1, 1] mat2=Mat [ 3*3*CV_8UC4, isCont=True, isSubmat=False, nativeObj=0x793789648, dataAddr=0x799875584 ] mat2.dump()=[ 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4; 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4; 1, 2, 3, 4, 1, […]
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity
OpenCV for Unity ver2.2.2 Release!
Version 2.2.2[Common]Added TextRecognitionExample.
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
How to combine ARExample and URP
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. OpenCVforUnity itself works fine with any render pipeline, but the ARExample, which superimposes two camera images, does not render well in the URP project. This is because some components of the ARExample are configured for the built-in rendering pipeline. By setting these settings for the universal rendering pipeline, AR objects will render correctly. MainCamera ARCamera Cube MockARMarker ScreenShot
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity