OpenCV for Unity ver1.2.9 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version: 1.2.9
[Common]Added fastTexture2DToMat() and fastMatToTexture2D().
[Common] Renewed the samples using WebCamTextureToMatHelper.(Supports all screen orientation.)
[Common] Added Beta13 Version of “OpenCV for Untiy” based on “OpenCV3.0.0”.
Related posts
OpenCV for Unity ver2.6.5 Release!
Version 2.6.5 [Common]Add ARHelper component class. [Common]Updated ArUcoExample, ArUcoImageExample, HandPoseEstimationMediaPipeExample and PostEstimationMediaPipeExample using the ARHelper class. [Common]Refactored AsyncGPUReadback2MatHelper, Image2MatHelper, UnityVideoPlayer2MatHelper, VideoCapture2MatHelper, WebCamTexture2MatAsyncGPUHelper and WebCamTexture2MatHelper. [Common]Added method to convert OpenCV basic classes to Unity basic structs.
- Author: Enox Software
- Category: Update
OpenCV for Unity ver2.2.1 Release!
Version 2.2.1[Common]Updated to OpenCV3.3.0.[Common]Added dnn module.(win,mac,ios,android platform)[Common]Added img_hash, reg, text module.(all platform)[Common]Added MobileNetSSDExample, MobileNetSSDWebCamTextureExample, TensorFlowWebCamTextureExample, ThinPlateSplineShapeTransformerExample, TextDetectionExample, VideoWriterExample.[Common]WindowsStoreApp8.1 & WindowsPhone8.1 support have been deprecated.
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
How to catch native OpenCV’s errors code (CVException handling)
In order to display the native opencv’s error code, please enclose the code in Utils.setDebugMode(true) and Utils.setDebugMode(false). Example Code: // // CVException handling example // // 32F, channels=1, 3×3 Mat m1 = new Mat (3, 3, CvType.CV_32FC1); m1.put (0, 0, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f); // 8U, channels=1, 3×3 Mat m2 = new Mat (3, 3, CvType.CV_8UC1); m2.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); // dump Debug.Log (“”m1=”” + m1); Debug.Log (“”m1.dump()=”” + m1.dump ()); Debug.Log (“”m2=”” + m2); Debug.Log (“”m2.dump()=”” + m2.dump ()); #if UNITY_STANDALONE || UNITY_EDITOR // Publish CVException to Debug.LogError. Utils.setDebugMode (true, false); Mat m3 = m1 / m2; Utils.setDebugMode (false); // Throw CVException. Utils.setDebugMode (true, true); try { Mat m4 = m1 / m2; } catch (Exception e) { Debug.Log (“”CVException: “” + e); } Utils.setDebugMode (false); #else Debug.Log (“”The setDebugMode method is only supported on WIN, MAC and LINUX.””); #endif Execution Result: m1=Mat [ 3*3*CV_32FC1, isCont=True, isSubmat=False, nativeObj=0x820637680, dataAddr=0x820295296 ] m1.dump()=[1, 2, 3; 4, 5, 6; 7, 8, 9] m2=Mat [ 3*3*CV_8UC1, isCont=True, isSubmat=False, nativeObj=0x820637792, dataAddr=0x820619712 ] m2.dump()=[ 1, 2, 3; 4, 5, 6; 7, 8, 9] core::divide_12() : OpenCV(3.4.1-dev) C:\Users\xxxxx\Desktop\opencv\modules\core\src\arithm.cpp:683: error: (-5) When the input arrays in add/subtract/multiply/divide functions have different types, the output array type must be explicitly specified in function cv::arithm_op m3=Mat [ […]
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity