OpenCV for Unity ver1.3.1 Release!
- Author: Enox Software
 - Category: Update
 - Tags: OpenCV for Unity
 
 Version 1.3.1
[Common]Fixed WebCamTextureToMatHelper.cs.(Add didUpdateThisFrame () method)
[Common]Added Beta15 Version of “OpenCV for Untiy” based on “OpenCV3.0.0”.
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How to run DNN modules with CUDA backend support on Windows platform?
 Overview In 2019, a commit was merged that added the option to use the CUDA backend for inference in OpenCV’s DNN module, resulting in faster inference on Nvidia GPUs. If you wish to use this CUDA backend with OpenCV for Unity, it is necessary to build and set up OpenCV as a dynamic library on your own. This article will provide guidance on the process. Steps Build the OpenCV library with the OPENCV_DNN_CUDA flag enabled. Please refer to the article below for instructions on how to build OpenCV with OPENCV_DNN_CUDA enabled. https://learnopencv.com/how-to-use-opencv-dnn-module-with-nvidia-gpu-on-windows/ https://www.jamesbowley.co.uk/qmd/opencv_cuda_python_windows.html https://medium.com/geekculture/setup-opencv-dnn-module-with-cuda-backend-support-for-windows-7f1856691da3 Build with OPENCV_EXTRA_MODULES_PATH and BUILD_SHARED_LIBS enabled. In addition, it is recommended that you download and build the same revision of the source as the OpenCV git link provided in the ReadMe.pdf. In my environment, I built OpenCV using the following CMake configuration. OPENCV_EXTRA_MODULES_PATH:PATH=C:/Users/xxxxx/opencv_contrib/modules BUILD_SHARED_LIBS:BOOL=ON WITH_CUDA=ON WITH_CUDNN=ON OPENCV_DNN_CUDA=ON CUDA_ARCH_BIN=6.1 CUDA_ARCH_PTXS=6.1 The versions specified for `CUDA_ARCH_BIN` and `CUDA_ARCH_PTXS` (such as 6.1) should match the **Compute Capability** of your GPU. You can check your GPU’s Compute Capability on NVIDIA’s official page: https://developer.nvidia.com/cuda-gpus Copy the built dll files to the Plugins folder. Replace the opencvforunity.dll file in the Extra package with opencvforunity.dll in the Plugins folder. Update the plugin file settings using the Set Plugin Import Settings button. To enable the CUDA backend, change the code as follows. net.setPreferableBackend( Dnn.DNN_BACKEND_CUDA); […]
- Author: Enox Software
 - Category: Tips
 - Tags: OpenCV for Unity
 
Dlib FaceLandmark Detector ver1.2.6 Release!
 Version 1.2.6 [Common]Added “sp_human_face_17.dat”, “sp_human_face_17_mobile.dat” and “sp_human_face_6.dat”. [Common]Changed the training dataset of Shape Predictor model. Since the training dataset consists of Flickr CC0 licensed images, the Shape Predictor model files are available for commercial use. [Common]Added BenchmarkExample.
- Author: Enox Software
 - Category: Update
 - Tags: Dlib FaceLandmark Detector
 
Dlib FaceLandmark Detector ver1.2.1 Release!
 Version 1.2.1 [Common]Updated to WebCamTextureToMatHelper.cs v1.0.8. [Common]Updated to LowPassPointsFilter v1.0.1. Updated to KFPointsFilter v1.0.2. Updated to OFPointsFilter v1.0.2. [Common] Added updateMipmaps and makeNoLongerReadable flag to DrawDetectResult () and DrawDetectLandmarkResult() method. [Common]Fixed Utils.getFilePathAsync() method.(Changed #if UNITY_2017 && UNITY_2017_1_OR_NEWER to #if UNITY_2017_1_OR_NEWER.)
- Author: Enox Software
 - Category: Update
 - Tags: Dlib FaceLandmark Detector