OpenCV for Unity ver1.3.2 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 1.3.2
[iOS]Fixed libopencvforunity.a Bitcode Setting.
[Common]Added Beta16 Version of “OpenCV for Untiy” based on “OpenCV3.0.0”.
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Dlib FaceLandmark Detector ver2.0.0 Release!
Version 2.0.0 [Common]Updated FpsMonitor to version 1.0.4. [visionOS]Updated beta support for the VisionOS platform on Unity 2022.3.18f1 and later. [Android]Updated native library libdlibfacelandmarkdetector.so for Android to be compatible with 16KB page size. [Common]Removed CatDetectionExample. [Common]Changed namespace of the Utils class from UnityUtils to UnityIntegration, split into function-specific classes, and marked old classes as deprecated. [Common]Changed moved the OpenCVForUnityUtils class bundled with DlibFaceLandmarkDetectorWithOpenCVExample to the main Dlib module as DlibOpenCVUtils. [Common]Changed return types of DetectValueTuple and DetectLandmark to List. [Common]Changed removed the Extra folder. [Common]Changed increased the resolution of video files used for examples. [Common]Added overloads of GetDetectResult and GetDetectLandmarkResult methods that accept Span. [Common]Added overloads of the DrawFaceLandmark method that support ReadOnlySpan, ReadOnlySpan, and ReadOnlySpan. [Common]Added IsDebugMode and IsThrowException methods to DlibDebug. [Common]Added GetFilePathCoroutine, GetFilePathAsync, and GetFilePathTaskAsync methods to DlibEnv.
- Author: Enox Software
- Category: Update
Add WebGL platform Supports!
A new target platform has been added to our Unity Asset “OpenCVForUnity” and “DlibFaceLandmarkDetector“. With this update, it is now possible to develop WebGL applications that users can easily play with web browsers. Although it is currently in beta version, it seems that the main functions are working without problems. It works with Unity 5.3 or later. Demo Application Click To Start Development Tips Put a file that you want to use for the Utils.getFilePathAsync() in the “Aseets/StreamingAssets/” folder. In Case of WebGL platform, you need to use the Utils.getFilePathAsync() instead of the Utils.getFilePath(). (The haarcascade_frontalface_alt.xml is for OpenCVForUnityExample’s scenes. Please copy only when necessary) On the WebGL platform (asm.js), the calculation result of Float type may be significantly different from other platforms. When using the OpenCV’s method that use the Mat class (CvType is CV_32F) as an argument, you need to pay attention to the calculation precision. Please try experiencing WebGL development.
- Author: Enox Software
- Category: News
- Tags: OpenCV for Unity
OpenCV for Unity ver2.4.8 Release!
Version 2.4.8 [Common]Updated to OpenCV4.6.0. [Common]Added KNNExample, PhysicalGreenScreenExample and LightweightPoseEstimationExample. [Common]Update VideoCaptureToMatHelper, GreenScreenExample and QRCodeDetectorExample.
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity