OpenCV for Unity ver2.0.1 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 2.0.1
[OSX]Fixed SIGILL Exception.[Common]Added Utils.setDebugMode() method.[Common]Added MatchTemplateSample, StereoBMSample, SeamlessCloneSample and WebCamTextureDetectCirclesSample.[Common]Added flipVertical flag, flapHorizontal flag and GetWebCamDevice() method to WebCamTextureToMatHelper.cs.[Common]Excluded Old Version based on “OpenCV 2.4.11”.(In order to reduce the package size)Related posts
Dlib FaceLandmark Detector ver1.1.2 Release!
Version 1.1.2[Common]Updated WebCamTextureToMatHelper.cs and OptimizationWebCamTextureToMatHelper.cs(Changed several method names.). [Common]Changed the Example name.
- Author: Enox Software
- Category: Update
- Tags: Dlib FaceLandmark Detector
Dlib FaceLandmark Detector ver1.2.1 Release!
Version 1.2.1 [Common]Updated to WebCamTextureToMatHelper.cs v1.0.8. [Common]Updated to LowPassPointsFilter v1.0.1. Updated to KFPointsFilter v1.0.2. Updated to OFPointsFilter v1.0.2. [Common] Added updateMipmaps and makeNoLongerReadable flag to DrawDetectResult () and DrawDetectLandmarkResult() method. [Common]Fixed Utils.getFilePathAsync() method.(Changed #if UNITY_2017 && UNITY_2017_1_OR_NEWER to #if UNITY_2017_1_OR_NEWER.)
- Author: Enox Software
- Category: Update
- Tags: Dlib FaceLandmark Detector
How to catch native OpenCV’s errors code (CVException handling)
In order to display the native opencv’s error code, please enclose the code in Utils.setDebugMode(true) and Utils.setDebugMode(false). Example Code: // // CVException handling example // // 32F, channels=1, 3×3 Mat m1 = new Mat (3, 3, CvType.CV_32FC1); m1.put (0, 0, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f); // 8U, channels=1, 3×3 Mat m2 = new Mat (3, 3, CvType.CV_8UC1); m2.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); // dump Debug.Log (“”m1=”” + m1); Debug.Log (“”m1.dump()=”” + m1.dump ()); Debug.Log (“”m2=”” + m2); Debug.Log (“”m2.dump()=”” + m2.dump ()); #if UNITY_STANDALONE || UNITY_EDITOR // Publish CVException to Debug.LogError. Utils.setDebugMode (true, false); Mat m3 = m1 / m2; Utils.setDebugMode (false); // Throw CVException. Utils.setDebugMode (true, true); try { Mat m4 = m1 / m2; } catch (Exception e) { Debug.Log (“”CVException: “” + e); } Utils.setDebugMode (false); #else Debug.Log (“”The setDebugMode method is only supported on WIN, MAC and LINUX.””); #endif Execution Result: m1=Mat [ 3*3*CV_32FC1, isCont=True, isSubmat=False, nativeObj=0x820637680, dataAddr=0x820295296 ] m1.dump()=[1, 2, 3; 4, 5, 6; 7, 8, 9] m2=Mat [ 3*3*CV_8UC1, isCont=True, isSubmat=False, nativeObj=0x820637792, dataAddr=0x820619712 ] m2.dump()=[ 1, 2, 3; 4, 5, 6; 7, 8, 9] core::divide_12() : OpenCV(3.4.1-dev) C:\Users\xxxxx\Desktop\opencv\modules\core\src\arithm.cpp:683: error: (-5) When the input arrays in add/subtract/multiply/divide functions have different types, the output array type must be explicitly specified in function cv::arithm_op m3=Mat [ […]
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity