OpenCV for Unity ver2.1.0 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 2.1.0
[Common]Fixed WebCamTextureToMatHelper class.[Common]Added Utils.getVersion().[Common]Fixed Utils.getFilePathAsync().Related posts
OpenCV for Unity ver2.0.0 Release!
Version 2.0.0[Common]Updated to OpenCV3.1.0.[Common]Included Old Version based on “OpenCV2.4.11”.[Common] Included Beta Version of Windows10 UWP Support.( This is beta version based on OpenCV3.0.0. opencv_contrib modules is not supported.)
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
How to catch native OpenCV’s errors code (CVException handling)
In order to display the native opencv’s error code, please enclose the code in Utils.setDebugMode(true) and Utils.setDebugMode(false). Example Code: // // CVException handling example // // 32F, channels=1, 3×3 Mat m1 = new Mat (3, 3, CvType.CV_32FC1); m1.put (0, 0, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f); // 8U, channels=1, 3×3 Mat m2 = new Mat (3, 3, CvType.CV_8UC1); m2.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); // dump Debug.Log (“”m1=”” + m1); Debug.Log (“”m1.dump()=”” + m1.dump ()); Debug.Log (“”m2=”” + m2); Debug.Log (“”m2.dump()=”” + m2.dump ()); #if UNITY_STANDALONE || UNITY_EDITOR // Publish CVException to Debug.LogError. Utils.setDebugMode (true, false); Mat m3 = m1 / m2; Utils.setDebugMode (false); // Throw CVException. Utils.setDebugMode (true, true); try { Mat m4 = m1 / m2; } catch (Exception e) { Debug.Log (“”CVException: “” + e); } Utils.setDebugMode (false); #else Debug.Log (“”The setDebugMode method is only supported on WIN, MAC and LINUX.””); #endif Execution Result: m1=Mat [ 3*3*CV_32FC1, isCont=True, isSubmat=False, nativeObj=0x820637680, dataAddr=0x820295296 ] m1.dump()=[1, 2, 3; 4, 5, 6; 7, 8, 9] m2=Mat [ 3*3*CV_8UC1, isCont=True, isSubmat=False, nativeObj=0x820637792, dataAddr=0x820619712 ] m2.dump()=[ 1, 2, 3; 4, 5, 6; 7, 8, 9] core::divide_12() : OpenCV(3.4.1-dev) C:\Users\xxxxx\Desktop\opencv\modules\core\src\arithm.cpp:683: error: (-5) When the input arrays in add/subtract/multiply/divide functions have different types, the output array type must be explicitly specified in function cv::arithm_op m3=Mat [ […]
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity
OpenCV for Unity ver1.2.5 Release!
Version: 1.2.5 [Common] Added Beta9 Version of “OpenCV for Untiy” based on “OpenCV3.0.0”. ( Added support for Windows10 UWP.This is a test version. opencv_contrib modules is not supported.)
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity