OpenCV for Unity ver2.2.3 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 2.2.3
[Common]Updated to WebCamTextureToMatHelper.cs v1.0.3.[iOS]opencv2.framework is changed from static framework to embededd framework. (Target minimum iOS Version must be set to 8.0 or higher.)Related posts
Mat Basic Processing2
These codes are included in the OpenCVForUnity Example Unity scenes. (MatBasicProcessingExample) Shallow copy and deep copy Example Code: Execution Result: mat1=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_shallow=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_deep1=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_deep2=[1, 2, 3; 4, 5, 6; 7, 8, 9] mat1=[100, 2, 3; 4, 5, 6; 7, 8, 9] m_shallow=[100, 2, 3; 4, 5, 6; 7, 8, 9] m_deep1=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_deep2=[1, 2, 3; 4, 5, 6; 7, 8, 9] mat1.Equals(m_shallow)=True mat1.Equals(m_deep1)=False mat1.Equals(m_deep2)=False Merge Example Code: Execution Result: m_merged=[1, 1.1, 1.2, 2, 2.1, 2.2; 3, 3.1, 3.2, 4, 4.1, 4.2] MixChannels Example Code: Execution Result: m_mixed1=[1, 1.1, 2, 2.1; 3, 3.1, 4, 4.1] m_mixed2=[1.2, 1.1, 2.2, 2.1; 3.2, 3.1, 4.2, 4.1] Split Example Code: Execution Result: [1, 4, 7; 10, 13, 16] [2, 5, 8; 11, 14, 17] [3, 6, 9; 12, 15, 18] Reduce Example Code: Execution Result: m1=[1, 5, 3; 4, 2, 6; 7, 8, 9] v1(sum)=[12, 15, 18] v2(avg)=[4, 5, 6] v3(min)=[1, 2, 3] v4(max)=[7, 8, 9] m1=[1, 5, 3; 4, 2, 6; 7, 8, 9] v1(sum)=[9; 12; 24] v2(avg)=[3; 4; 8] v3(min)=[1; 2; 7] v4(max)=[5; 6; 9] RandShuffle Example Code: Execution Result: m1(original)=[1, 2, 3, 4, 5; 6, 7, 8, 9, 10; 11, 12, […]
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity
Dlib FaceLandmark Detector ver1.1.1 Release!
Version 1.1.1[Common]Improved Utils.getFilePath() and Utils.getFilePathAsync().
- Author: Enox Software
- Category: Update
- Tags: Dlib FaceLandmark Detector
Mat Basic Processing1
These codes are included in the OpenCVForUnity Example Unity scenes. (MatBasicProcessingExample) Initialization Example Code: Execution Result: mat1=[1, 2, 3; 4, 5, 6; 7, 8, 9] mat2=[0.8660254037844387, -0.4999999999999999; 0.4999999999999999, 0.8660254037844387] mat3=[1, 1, 1, 1, 1; 1, 1, 1, 1, 1; 1, 1, 1, 1, 1; 1, 1, 1, 1, 1; 1, 1, 1, 1, 1] mat4=[0, 0, 0, 0, 0; 0, 0, 0, 0, 0; 0, 0, 0, 0, 0; 0, 0, 0, 0, 0; 0, 0, 0, 0, 0] mat5=[1, 0, 0, 0, 0; 0, 1, 0, 0, 0; 0, 0, 1, 0, 0; 0, 0, 0, 1, 0; 0, 0, 0, 0, 1] mat6=[5, 5, 5; 5, 5, 5; 5, 5, 5] mat7=[221, 142; 83, 166; 251, 29] mat8=[120, 103; 113, 114; 127, 142] mat9.dims=4 mat9.rows=-1 //When the matrix is more than 2-dimensional, the returned size is (-1, -1). mat9.cols=-1 Multi Channel Example Code: Execution Result: mat1 dim:2 elemSize1:8 channels:1 mat2 dim:2 elemSize1:8 channels:10 mat3 dim:4 elemSize1:8 channels:1 Dump Example Code: Execution Result: mat1=Mat [ 3*3*CV_8UC1, isCont=True, isSubmat=False, nativeObj=0x2099858798224, dataAddr=0x2103909637248 ] mat1.dump()=[ 1, 1, 1; 1, 1, 1; 1, 1, 1] mat2=Mat [ 3*3*CV_8UC4, isCont=True, isSubmat=False, nativeObj=0x2099858796096, dataAddr=0x2099199193152 ] mat2.dump()=[ 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4; 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4; 1, 2, 3, 4, 1, […]
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity