OpenCV for Unity ver2.2.3 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 2.2.3
[Common]Updated to WebCamTextureToMatHelper.cs v1.0.3.[iOS]opencv2.framework is changed from static framework to embededd framework. (Target minimum iOS Version must be set to 8.0 or higher.)Related posts
Dlib FaceLandmark Detector ver1.2.0 Release!
Version 1.2.0 [Common]Updated to WebCamTextureToMatHelper.cs v1.0.7. [Common]Fixed WebCamTextureExample and OpenCVForUnityUtils.cs. [Common]Added NoiseFilterVideoCaptureExample and NoiseFilterWebCamTextureExample. [Commo]Added useLowPassFilter option to ARHeadVideoCaptureExample and ARHeadWebCamTextureExample. [Common]Added throwException flag to Utils.setDebugMode() method. [Common]Added drawIndexNumbers flag to DrawFaceLandmark() method.
- Author: Enox Software
- Category: Update
- Tags: Dlib FaceLandmark Detector
How to combine ARExample and URP
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. OpenCVforUnity itself works fine with any render pipeline, but the ARExample, which superimposes two camera images, does not render well in the URP project. This is because some components of the ARExample are configured for the built-in rendering pipeline. By setting these settings for the universal rendering pipeline, AR objects will render correctly. MainCamera ARCamera Cube MockARMarker ScreenShot
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity
OpenCV for Unity ver1.2.5 Release!
Version: 1.2.5 [Common] Added Beta9 Version of “OpenCV for Untiy” based on “OpenCV3.0.0”. ( Added support for Windows10 UWP.This is a test version. opencv_contrib modules is not supported.)
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity