OpenCV for Unity ver2.2.9 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 2.2.9
[Linux]Simplified the Linux platform setup procedure. [Common]Added support for Utils. setDebugMode() method on all platforms. [Common]Updated to WebCamTextureToMatHelper.cs v1.0.9. [Common]Added MatToTextureInRenderThreadExample and AlphaBlendingExample.Related posts
OpenCV for Unity ver2.5.0 Release!
Version 2.5.0 [Common]Added TransformECCExample, HumanSegmentationExample and ImageClassificationPPResnetExample.v [Common]Update TextOCRWebCamExample. [Common]Changed the setup procedure to use the SetupToolsWindow. [Common]Change the namespase under “OpenCVForUnity/Editor” folder from “OpenCVForUnity” to “OpenCVForUnity.Editor”. [Common]Added the ExampleAssetsDownloaderWindow that automatically downloads the necessary files to Examples. [Common]Added “OpenCVForUnity” folder under “StreamingAssets” folder. [Common]Added function to automatically move the StreamingAssets folder. [WebGL]Added Unity2022.2 or later support.
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
OpenCV for Unity ver1.3.2 Release!
Version 1.3.2 [iOS]Fixed libopencvforunity.a Bitcode Setting. [Common]Added Beta16 Version of “OpenCV for Untiy” based on “OpenCV3.0.0”.
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
How to catch native OpenCV’s errors code (CVException handling)
In order to display the native opencv’s error code, please enclose the code in Utils.setDebugMode(true) and Utils.setDebugMode(false). Example Code: // // CVException handling example // // 32F, channels=1, 3×3 Mat m1 = new Mat (3, 3, CvType.CV_32FC1); m1.put (0, 0, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f); // 8U, channels=1, 3×3 Mat m2 = new Mat (3, 3, CvType.CV_8UC1); m2.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); // dump Debug.Log (“”m1=”” + m1); Debug.Log (“”m1.dump()=”” + m1.dump ()); Debug.Log (“”m2=”” + m2); Debug.Log (“”m2.dump()=”” + m2.dump ()); #if UNITY_STANDALONE || UNITY_EDITOR // Publish CVException to Debug.LogError. Utils.setDebugMode (true, false); Mat m3 = m1 / m2; Utils.setDebugMode (false); // Throw CVException. Utils.setDebugMode (true, true); try { Mat m4 = m1 / m2; } catch (Exception e) { Debug.Log (“”CVException: “” + e); } Utils.setDebugMode (false); #else Debug.Log (“”The setDebugMode method is only supported on WIN, MAC and LINUX.””); #endif Execution Result: m1=Mat [ 3*3*CV_32FC1, isCont=True, isSubmat=False, nativeObj=0x820637680, dataAddr=0x820295296 ] m1.dump()=[1, 2, 3; 4, 5, 6; 7, 8, 9] m2=Mat [ 3*3*CV_8UC1, isCont=True, isSubmat=False, nativeObj=0x820637792, dataAddr=0x820619712 ] m2.dump()=[ 1, 2, 3; 4, 5, 6; 7, 8, 9] core::divide_12() : OpenCV(3.4.1-dev) C:\Users\xxxxx\Desktop\opencv\modules\core\src\arithm.cpp:683: error: (-5) When the input arrays in add/subtract/multiply/divide functions have different types, the output array type must be explicitly specified in function cv::arithm_op m3=Mat [ […]
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity