OpenCV for Unity ver2.3.6 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 2.3.6
[WebGL]Fixed “Plugins/WebGL/2018.2/opencvforunity.bc”. [Common]Added multi-dimensional Mat example to MatBasicProcessingExample. [Common]Fixed ARUtils.cs.Related posts
Dlib FaceLandmark Detector ver1.3.6 Release!
Version 1.3.6 [WebGL]Added a plugin file with threads and simd enabled for the WebGL platform. This update removes support for the WebGL platform in Unity 2021.1 and below. (Select MenuItem[Tools/Dlib FaceLandmark Detector/Open Setup Tools/WebGL Settings])
- Author: Enox Software
- Category: Update
- Tags: Dlib FaceLandmark Detector
OpenCV for Unity ver2.0.1 Release!
Version 2.0.1[OSX]Fixed SIGILL Exception.[Common]Added Utils.setDebugMode() method.[Common]Added MatchTemplateSample, StereoBMSample, SeamlessCloneSample and WebCamTextureDetectCirclesSample.[Common]Added flipVertical flag, flapHorizontal flag and GetWebCamDevice() method to WebCamTextureToMatHelper.cs.[Common]Excluded Old Version based on “OpenCV 2.4.11”.(In order to reduce the package size)
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Dlib FaceLandmark Detector ver1.2.9 Release!
Version 1.2.9 [Common]Added optimization code using NativeArray class. ( require PlayerSettings.allowUnsafeCode flag, “DLIB_USE_UNSAFE_CODE” ScriptingDefineSymbol and Unity2018.2 or later. ) [Common]Added support for Unicode file path ( objectDetectorFilePath and shapePredictorFilePath ). [Common]Added ImageOptimizationHelper to ARHeadWebCamTextureExample. [Common]Added some converter methods to OpenCVForUnityUtils.cs.
- Author: Enox Software
- Category: Update
- Tags: Dlib FaceLandmark Detector