OpenCV for Unity ver2.4.0 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
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Dlib FaceLandmark Detector ver1.1.3 Release!
Version 1.1.3[Common]Fixed to improve the pose estimation performance.[Common] Changed DetectLandmarkArray (int left, int top, int width, int height) to DetectLandmarkArray (double left, double top, double width, double height).[WebGL]Fixed Utils.getFilePathAsync() method.
- Author: Enox Software
- Category: Update
- Tags: Dlib FaceLandmark Detector
OpenCV for Unity ver2.2.9 Release!
Version 2.2.9 [Linux]Simplified the Linux platform setup procedure. [Common]Added support for Utils. setDebugMode() method on all platforms. [Common]Updated to WebCamTextureToMatHelper.cs v1.0.9. [Common]Added MatToTextureInRenderThreadExample and AlphaBlendingExample.
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
How to combine ARExample and URP
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. OpenCVforUnity itself works fine with any render pipeline, but the ARExample, which superimposes two camera images, does not render well in the URP project. This is because some components of the ARExample are configured for the built-in rendering pipeline. By setting these settings for the universal rendering pipeline, AR objects will render correctly. MainCamera ARCamera Cube MockARMarker ScreenShot
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity