OpenCV for Unity ver2.4.2 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 2.4.2
[Common]Added Assembly Definitions. [Common]Fixed LibFaceDetectionV3Example.Related posts
Dlib FaceLandmark Detector ver1.2.1 Release!
Version 1.2.1 [Common]Updated to WebCamTextureToMatHelper.cs v1.0.8. [Common]Updated to LowPassPointsFilter v1.0.1. Updated to KFPointsFilter v1.0.2. Updated to OFPointsFilter v1.0.2. [Common] Added updateMipmaps and makeNoLongerReadable flag to DrawDetectResult () and DrawDetectLandmarkResult() method. [Common]Fixed Utils.getFilePathAsync() method.(Changed #if UNITY_2017 && UNITY_2017_1_OR_NEWER to #if UNITY_2017_1_OR_NEWER.)
- Author: Enox Software
- Category: Update
- Tags: Dlib FaceLandmark Detector
Dlib FaceLandmark Detector ver1.3.0 Release!
Version 1.3.0 [UWP]Added ARM64 Architecture.
- Author: Enox Software
- Category: Update
- Tags: Dlib FaceLandmark Detector
How to combine ARExample and URP
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. OpenCVforUnity itself works fine with any render pipeline, but the ARExample, which superimposes two camera images, does not render well in the URP project. This is because some components of the ARExample are configured for the built-in rendering pipeline. By setting these settings for the universal rendering pipeline, AR objects will render correctly. MainCamera ARCamera Cube MockARMarker ScreenShot
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity