OpenCV for Unity ver2.6.0 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 2.6.0
[iOS]Added separate plugin files for iOS for devices and simulators. [WebGL]Added plugin files with only simd enabled.Related posts
OpenCV for Unity ver2.0.1 Release!
Version 2.0.1[OSX]Fixed SIGILL Exception.[Common]Added Utils.setDebugMode() method.[Common]Added MatchTemplateSample, StereoBMSample, SeamlessCloneSample and WebCamTextureDetectCirclesSample.[Common]Added flipVertical flag, flapHorizontal flag and GetWebCamDevice() method to WebCamTextureToMatHelper.cs.[Common]Excluded Old Version based on “OpenCV 2.4.11”.(In order to reduce the package size)
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Dlib FaceLandmark Detector ver1.1.7 Release!
Version 1.1.7[Common]Updated “human_face_68_sp.dat” and “human_face_68_sp_for_mobile.dat”.
- Author: Enox Software
- Category: Update
- Tags: Dlib FaceLandmark Detector
How to combine ARExample and URP
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. OpenCVforUnity itself works fine with any render pipeline, but the ARExample, which superimposes two camera images, does not render well in the URP project. This is because some components of the ARExample are configured for the built-in rendering pipeline. By setting these settings for the universal rendering pipeline, AR objects will render correctly. MainCamera ARCamera Cube MockARMarker ScreenShot
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity