OpenCV for Unity ver2.6.6 Release!
- Author: Enox Software
- Category: Update
Version 2.6.6
[Common]Changed The FpsMonitor display system from IMGUI to uGUI. [Common]Added support for the new Input System (UnityEngine.InputSystem).Related posts
OpenCV for Unity ver2.0.0 Release!
Version 2.0.0[Common]Updated to OpenCV3.1.0.[Common]Included Old Version based on “OpenCV2.4.11”.[Common] Included Beta Version of Windows10 UWP Support.( This is beta version based on OpenCV3.0.0. opencv_contrib modules is not supported.)
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
OpenCV for Unity ver2.1.7 Release!
Version 2.1.7[Common]Improved Utils.getFilePath() and Utils.getFilePathAsync().[Common]Improved WebCamTextureAsyncDetectFaceExample.cs.[Common] Fixed the const value of Calib3d class.
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
OpenCV for Unity ver2.6.4 Release!
Version 2.6.4 [Common] Added various data access methods to the Mat class, including ptr(), at(), AsSpan(), and AsSpanRowRange(). [Common] Updated get() and set() methods in the Mat class to support Span and generics, and updated MatUtils.copyFromMat() and MatUtils.copyToMat() to support Span. [Common] Added structs and ValueTuples corresponding to the data formats of basic OpenCV classes, and created overloads for methods that use these basic classes as arguments, allowing the use of structs and ValueTuples instead. This update simplifies code, enables more efficient memory usage, and improves data access speed. [Common] Added Utils.getFilePathAsyncTask() and Utils.getMultipleFilePathsAsyncTask() methods. It is an asynchronous Task return version of the existing Utils.getFilePathsAsync() method. It can be seamlessly integrated with other asynchronous code. [Common] Added Utils.texture2DToMatRaw() and Utils.matToTexture2DRaw() methods. [Common] Added methods for conversion between Mat and RenderTexture using ComputeShader (Utils.matToRenderTexture(), Utils.renderTextureToMat()). [Common] Added the WebCamTexture2MatAsyncGPUHelper class. [Common] Updated the DebugMatUtils class to support displaying Texture2D and RenderTexture. [Common] Added a face blurring feature to FaceDetectorYNExample. [iOS] Fixed an issue where AddToEmbeddedBinaries was processed redundantly with each incremental build.
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity