Dlib FaceLandmark Detector ver1.2.4 Release!
1.2.4 [macOS]Removed 32bit architecture(i386) from dlibfacelandmarkdetector.bundle.
Dlib FaceLandmark Detector ver1.2.3 Release!
Version 1.2.3 [Android,UWP]Fixed Utils.setDebugMode() method on the IL2CPP backend.
OpenCV for Unity ver2.3.1 Release!
Version 2.3.1 [Common]Updated to OpenCV3.4.2. [Android,UWP]Fixed Utils.setDebugMode() method on the IL2CPP backend. [Common]Added DnnObjectDetectionExample and DnnObjectDetectionWebCamTextureExample.
Dlib FaceLandmark Detector ver1.2.2 Release!
Version 1.2.2 [iOS]Added a function to automatically remove the simulator architecture(i386,x86_64) at build time. [Common] Improved DlibFaceLandmarkDetectorMenuItem.setPluginImportSettings() method. [Common]Updated to WebCamTextureToMatHelper.cs v1.0.9. [Common]Added support for Utils.setDebugMode() method on all platforms.
OpenCV for Unity ver2.3.0 Release!
Version 2.3.0 [iOS]Added a function to automatically remove the simulator architecture(i386,x86_64) at build time. [Common] Improved OpenCVForUnityMenuItem.setPluginImportSettings() method.
OpenCV for Unity ver2.2.9 Release!
Version 2.2.9 [Linux]Simplified the Linux platform setup procedure. [Common]Added support for Utils. setDebugMode() method on all platforms. [Common]Updated to WebCamTextureToMatHelper.cs v1.0.9. [Common]Added MatToTextureInRenderThreadExample and AlphaBlendingExample.
Dlib FaceLandmark Detector ver1.2.1 Release!
Version 1.2.1 [Common]Updated to WebCamTextureToMatHelper.cs v1.0.8. [Common]Updated to LowPassPointsFilter v1.0.1. Updated to KFPointsFilter v1.0.2. Updated to OFPointsFilter v1.0.2. [Common] Added updateMipmaps and makeNoLongerReadable flag to DrawDetectResult () and DrawDetectLandmarkResult() method. [Common]Fixed Utils.getFilePathAsync() method.(Changed #if UNITY_2017 && UNITY_2017_1_OR_NEWER to #if UNITY_2017_1_OR_NEWER.)
Dlib FaceLandmark Detector ver1.2.0 Release!
Version 1.2.0 [Common]Updated to WebCamTextureToMatHelper.cs v1.0.7. [Common]Fixed WebCamTextureExample and OpenCVForUnityUtils.cs. [Common]Added NoiseFilterVideoCaptureExample and NoiseFilterWebCamTextureExample. [Commo]Added useLowPassFilter option to ARHeadVideoCaptureExample and ARHeadWebCamTextureExample. [Common]Added throwException flag to Utils.setDebugMode() method. [Common]Added drawIndexNumbers flag to DrawFaceLandmark() method.
OpenCV for Unity ver2.2.8 Release!
Version 2.2.8 [Common]Updated to WebCamTextureToMatHelper.cs v1.0.7. [Common]Added MatBasicProcessingExample. [Common]Fixed WebCamTextureToMatExample, WebCamTextureToMatHelperExample, ArUcoExample. [Common]Added flip flag to Utils.fastMatToTexture2D() method and Utils.fastTexture2DToMat() method. [Common]Added throwException flag to Utils.setDebugMode() method.
Mat Basic Processing2
These codes are included in the OpenCVForUnity Example Unity scenes. (MatBasicProcessingExample) Shallow copy and deep copy Example Code: Execution Result: mat1=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_shallow=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_deep1=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_deep2=[1, 2, 3; 4, 5, 6; 7, 8, 9] mat1=[100, 2, 3; 4, 5, 6; 7, 8, 9] m_shallow=[100, 2, 3; 4, 5, 6; 7, 8, 9] m_deep1=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_deep2=[1, 2, 3; 4, 5, 6; 7, 8, 9] mat1.Equals(m_shallow)=True mat1.Equals(m_deep1)=False mat1.Equals(m_deep2)=False Merge Example Code: Execution Result: m_merged=[1, 1.1, 1.2, 2, 2.1, 2.2; 3, 3.1, 3.2, 4, 4.1, 4.2] MixChannels Example Code: Execution Result: m_mixed1=[1, 1.1, 2, 2.1; 3, 3.1, 4, 4.1] m_mixed2=[1.2, 1.1, 2.2, 2.1; 3.2, 3.1, 4.2, 4.1] Split Example Code: Execution Result: [1, 4, 7; 10, 13, 16] [2, 5, 8; 11, 14, 17] [3, 6, 9; 12, 15, 18] Reduce Example Code: Execution Result: m1=[1, 5, 3; 4, 2, 6; 7, 8, 9] v1(sum)=[12, 15, 18] v2(avg)=[4, 5, 6] v3(min)=[1, 2, 3] v4(max)=[7, 8, 9] m1=[1, 5, 3; 4, 2, 6; 7, 8, 9] v1(sum)=[9; 12; 24] v2(avg)=[3; 4; 8] v3(min)=[1; 2; 7] v4(max)=[5; 6; 9] RandShuffle Example Code: Execution Result: m1(original)=[1, 2, 3, 4, 5; 6, 7, 8, 9, 10; 11, 12, […]