OpenCV for Unity ver2.2.3 Release!
- Author: Enox Software
- Category: Update
- Tags: OpenCV for Unity
Version 2.2.3
[Common]Updated to WebCamTextureToMatHelper.cs v1.0.3.[iOS]opencv2.framework is changed from static framework to embededd framework. (Target minimum iOS Version must be set to 8.0 or higher.)Related posts
FaceSwapper Example 1.0.4 is now available.
FaceSwapper Example 1.0.4 is now available.https://t.co/NgLhw0KJ5i
- Author: Enox Software
- Category: News
- Tags: OpenCV for Unity
Mat Basic Processing2
These codes are included in the OpenCVForUnity Example Unity scenes. (MatBasicProcessingExample) Shallow copy and deep copy Example Code: Execution Result: mat1=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_shallow=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_deep1=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_deep2=[1, 2, 3; 4, 5, 6; 7, 8, 9] mat1=[100, 2, 3; 4, 5, 6; 7, 8, 9] m_shallow=[100, 2, 3; 4, 5, 6; 7, 8, 9] m_deep1=[1, 2, 3; 4, 5, 6; 7, 8, 9] m_deep2=[1, 2, 3; 4, 5, 6; 7, 8, 9] mat1.Equals(m_shallow)=True mat1.Equals(m_deep1)=False mat1.Equals(m_deep2)=False Merge Example Code: Execution Result: m_merged=[1, 1.1, 1.2, 2, 2.1, 2.2; 3, 3.1, 3.2, 4, 4.1, 4.2] MixChannels Example Code: Execution Result: m_mixed1=[1, 1.1, 2, 2.1; 3, 3.1, 4, 4.1] m_mixed2=[1.2, 1.1, 2.2, 2.1; 3.2, 3.1, 4.2, 4.1] Split Example Code: Execution Result: [1, 4, 7; 10, 13, 16] [2, 5, 8; 11, 14, 17] [3, 6, 9; 12, 15, 18] Reduce Example Code: Execution Result: m1=[1, 5, 3; 4, 2, 6; 7, 8, 9] v1(sum)=[12, 15, 18] v2(avg)=[4, 5, 6] v3(min)=[1, 2, 3] v4(max)=[7, 8, 9] m1=[1, 5, 3; 4, 2, 6; 7, 8, 9] v1(sum)=[9; 12; 24] v2(avg)=[3; 4; 8] v3(min)=[1; 2; 7] v4(max)=[5; 6; 9] RandShuffle Example Code: Execution Result: m1(original)=[1, 2, 3, 4, 5; 6, 7, 8, 9, 10; 11, 12, […]
- Author: Enox Software
- Category: Tips
- Tags: OpenCV for Unity
Dlib FaceLandmark Detector ver1.4.2 Release!
Version 1.4.2 [Common]Changed The FpsMonitor display system from IMGUI to uGUI. [Common]Added support for the new Input System (UnityEngine.InputSystem).
- Author: Enox Software
- Category: Update