Version 1.3.6 [WebGL]Added a plugin file with threads and simd enabled for the WebGL platform. This update removes support for the WebGL platform in Unity 2021.1 and below. (Select MenuItem[Tools/Dlib FaceLandmark Detector/Open Setup Tools/WebGL Settings])
Version 1.3.5 [Windows]Added Support for ARM64. [WebGL]Added Unity2023.2 or later support. [Lumin]Removed Lumin platform support (for MagicLeapOne). [Common]Add a button to SetupTools to automatically add scenes under the “Examples” folder to “Scenes In Build”.
Version 1.3.4 [Common]Changed the setup procedure to use the SetupToolsWindow. [Common]Change the namespase under “DlibFaceLandmarkDetector/Editor” folder from “DlibFaceLandmarkDetector” to “DlibFaceLandmarkDetector.Editor”. [Common]Added “DlibFaceLandmarkDetector” folder under “StreamingAssets” folder. [Common]Added function to automatically move the StreamingAssets folder. [WebGL]Added Unity2022.2 or later support.
Version 1.2.9 [Common]Added optimization code using NativeArray class. ( require PlayerSettings.allowUnsafeCode flag, “DLIB_USE_UNSAFE_CODE” ScriptingDefineSymbol and Unity2018.2 or later. ) [Common]Added support for Unicode file path ( objectDetectorFilePath and shapePredictorFilePath ). [Common]Added ImageOptimizationHelper to ARHeadWebCamTextureExample. [Common]Added some converter methods to OpenCVForUnityUtils.cs.