Dlib FaceLandmark Detector ver1.3.9 Release!
Version 1.3.9 [iOS]Added separate plugin files for iOS for devices and simulators. [WebGL]Added plugin files with only simd enabled.
Dlib FaceLandmark Detector ver1.3.7 Release!
Version 1.3.7 [Common]Changed the minimum supported version to Unity2020.3.48f1. [WebGL]Added support for “WebAssembly 2023”. [iOS]Changed “Target minimum iOS Version” to 11.0.
Dlib FaceLandmark Detector ver1.3.6 Release!
Version 1.3.6 [WebGL]Added a plugin file with threads and simd enabled for the WebGL platform. This update removes support for the WebGL platform in Unity 2021.1 and below. (Select MenuItem[Tools/Dlib FaceLandmark Detector/Open Setup Tools/WebGL Settings])
Dlib FaceLandmark Detector ver1.3.5 Release!
Version 1.3.5 [Windows]Added Support for ARM64. [WebGL]Added Unity2023.2 or later support. [Lumin]Removed Lumin platform support (for MagicLeapOne). [Common]Add a button to SetupTools to automatically add scenes under the “Examples” folder to “Scenes In Build”.
Dlib FaceLandmark Detector ver1.3.4 Release!
Version 1.3.4 [Common]Changed the setup procedure to use the SetupToolsWindow. [Common]Change the namespase under “DlibFaceLandmarkDetector/Editor” folder from “DlibFaceLandmarkDetector” to “DlibFaceLandmarkDetector.Editor”. [Common]Added “DlibFaceLandmarkDetector” folder under “StreamingAssets” folder. [Common]Added function to automatically move the StreamingAssets folder. [WebGL]Added Unity2022.2 or later support.
Dlib FaceLandmark Detector ver1.3.3 Release!
Version 1.3.3 [Android]Added Support for ChromeOS (x86 and x86_64 architectures).
Dlib FaceLandmark Detector ver1.3.2 Release!
Version 1.3.2 [Common]Added Assembly Definitions.
Dlib FaceLandmark Detector ver1.3.1 Release!
Version 1.3.1 [Common]Fixed a small issue.
Dlib FaceLandmark Detector ver1.3.0 Release!
Version 1.3.0 [UWP]Added ARM64 Architecture.
Dlib FaceLandmark Detector ver1.2.9 Release!
Version 1.2.9 [Common]Added optimization code using NativeArray class. ( require PlayerSettings.allowUnsafeCode flag, “DLIB_USE_UNSAFE_CODE” ScriptingDefineSymbol and Unity2018.2 or later. ) [Common]Added support for Unicode file path ( objectDetectorFilePath and shapePredictorFilePath ). [Common]Added ImageOptimizationHelper to ARHeadWebCamTextureExample. [Common]Added some converter methods to OpenCVForUnityUtils.cs.