Dlib FaceLandmark Detector ver1.3.1 Release!
Version 1.3.1 [Common]Fixed a small issue.
Dlib FaceLandmark Detector ver1.3.0 Release!
Version 1.3.0 [UWP]Added ARM64 Architecture.
Dlib FaceLandmark Detector ver1.2.9 Release!
Version 1.2.9 [Common]Added optimization code using NativeArray class. ( require PlayerSettings.allowUnsafeCode flag, “DLIB_USE_UNSAFE_CODE” ScriptingDefineSymbol and Unity2018.2 or later. ) [Common]Added support for Unicode file path ( objectDetectorFilePath and shapePredictorFilePath ). [Common]Added ImageOptimizationHelper to ARHeadWebCamTextureExample. [Common]Added some converter methods to OpenCVForUnityUtils.cs.
Dlib FaceLandmark Detector ver1.2.8 Release!
Version 1.2.8 [Lumin]Added the code for MagicLeap.
Dlib FaceLandmark Detector ver1.2.7 Release!
Version 1.2.7 [WebGL]Added Unity2019.1 or later support.
Dlib FaceLandmark Detector ver1.2.6 Release!
Version 1.2.6 [Common]Added “sp_human_face_17.dat”, “sp_human_face_17_mobile.dat” and “sp_human_face_6.dat”. [Common]Changed the training dataset of Shape Predictor model. Since the training dataset consists of Flickr CC0 licensed images, the Shape Predictor model files are available for commercial use. [Common]Added BenchmarkExample.
Dlib FaceLandmark Detector ver1.2.5 Release!
Version 1.2.5 [Common]Re-assined namespace. [Common]Support for OpenCVforUnity2.3.3 or later.
Dlib FaceLandmark Detector ver1.2.4 Release!
1.2.4 [macOS]Removed 32bit architecture(i386) from dlibfacelandmarkdetector.bundle.
Dlib FaceLandmark Detector ver1.2.3 Release!
Version 1.2.3 [Android,UWP]Fixed Utils.setDebugMode() method on the IL2CPP backend.
Dlib FaceLandmark Detector ver1.2.2 Release!
Version 1.2.2 [iOS]Added a function to automatically remove the simulator architecture(i386,x86_64) at build time. [Common] Improved DlibFaceLandmarkDetectorMenuItem.setPluginImportSettings() method. [Common]Updated to WebCamTextureToMatHelper.cs v1.0.9. [Common]Added support for Utils.setDebugMode() method on all platforms.