Dlib FaceLandmark Detector ver1.4.1 Release!

Version 1.4.1 [Common]Added method overloads in DlibFaceLandmarkDetector class that use ValueTuples. [Common]Add method overloads in OpenCVForUnityUtils class that use structs and ValueTuples corresponding to the data formats of OpenCV base classes. Accordingly, the minimum required version of OpenCVForUnity is now 2.6.4. [Common]Added Utils.getFilePathAsyncTask() and Utils.getMultipleFilePathsAsyncTask() methods. It is an asynchronous Task return version of the existing Utils.getFilePathsAsync() method. It can be seamlessly integrated with other asynchronous code. [iOS]Fixed an issue where AddToEmbeddedBinaries was processed redundantly with each incremental build.

Dlib FaceLandmark Detector ver1.3.6 Release!

Version 1.3.6 [WebGL]Added a plugin file with threads and simd enabled for the WebGL platform. This update removes support for the WebGL platform in Unity 2021.1 and below. (Select MenuItem[Tools/Dlib FaceLandmark Detector/Open Setup Tools/WebGL Settings])

Dlib FaceLandmark Detector ver1.3.5 Release!

Version 1.3.5 [Windows]Added Support for ARM64. [WebGL]Added Unity2023.2 or later support. [Lumin]Removed Lumin platform support (for MagicLeapOne). [Common]Add a button to SetupTools to automatically add scenes under the “Examples” folder to “Scenes In Build”.

Dlib FaceLandmark Detector ver1.3.4 Release!

Version 1.3.4 [Common]Changed the setup procedure to use the SetupToolsWindow. [Common]Change the namespase under “DlibFaceLandmarkDetector/Editor” folder from “DlibFaceLandmarkDetector” to “DlibFaceLandmarkDetector.Editor”. [Common]Added “DlibFaceLandmarkDetector” folder under “StreamingAssets” folder. [Common]Added function to automatically move the StreamingAssets folder. [WebGL]Added Unity2022.2 or later support.