Dlib FaceLandmark Detector ver1.2.9 Release!

Version 1.2.9 [Common]Added optimization code using NativeArray class. ( require PlayerSettings.allowUnsafeCode flag, “DLIB_USE_UNSAFE_CODE” ScriptingDefineSymbol and Unity2018.2 or later. ) [Common]Added support for Unicode file path ( objectDetectorFilePath and shapePredictorFilePath ). [Common]Added ImageOptimizationHelper to ARHeadWebCamTextureExample. [Common]Added some converter methods to OpenCVForUnityUtils.cs.

Dlib FaceLandmark Detector ver1.2.6 Release!

Version 1.2.6 [Common]Added “sp_human_face_17.dat”, “sp_human_face_17_mobile.dat” and “sp_human_face_6.dat”. [Common]Changed the training dataset of Shape Predictor model. Since the training dataset consists of Flickr CC0 licensed images, the Shape Predictor model files are available for commercial use. [Common]Added BenchmarkExample.

Dlib FaceLandmark Detector ver1.2.2 Release!

Version 1.2.2 [iOS]Added a function to automatically remove the simulator architecture(i386,x86_64) at build time. [Common] Improved DlibFaceLandmarkDetectorMenuItem.setPluginImportSettings() method. [Common]Updated to WebCamTextureToMatHelper.cs v1.0.9. [Common]Added support for Utils.setDebugMode() method on all platforms.

Dlib FaceLandmark Detector ver1.2.1 Release!

Version 1.2.1 [Common]Updated to WebCamTextureToMatHelper.cs v1.0.8. [Common]Updated to LowPassPointsFilter v1.0.1. Updated to KFPointsFilter v1.0.2. Updated to OFPointsFilter v1.0.2. [Common] Added updateMipmaps and makeNoLongerReadable flag to DrawDetectResult () and DrawDetectLandmarkResult() method. [Common]Fixed Utils.getFilePathAsync() method.(Changed #if UNITY_2017 && UNITY_2017_1_OR_NEWER to #if UNITY_2017_1_OR_NEWER.)