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Mat Basic Processing2

These codes are included in the OpenCVForUnity Example Unity scenes. (MatBasicProcessingExample) Merge Example Code: // // simple composition: Merge example // // 2×2 matrix Mat m1 = new Mat (2, 2, CvType.CV_64FC1); m1.put (0, 0, 1.0, 2.0, 3.0, 4.0); Mat m2 = new Mat (2, 2, CvType.CV_64FC1); m2.put (0, 0, 1.1, 2.1, 3.1, 4.1); Mat m3 = new Mat (2, 2, CvType.CV_64FC1); m3.put (0, 0, 1.2, 2.2, 3.2, 4.2); List<Mat> mv = new List<Mat>(); mv.Add (m1); mv.Add (m2); mv.Add (m3); // merge Mat m_merged = new Mat(); Core.merge (mv, m_merged); // dump Debug.Log (“”m_merged=”” + m_merged.dump()); Execution Result: m_merged=[1, 1.1, 1.2, 2, 2.1, 2.2; 3, 3.1, 3.2, 4, 4.1, 4.2] MixChannels Example Code: // // complex composition: mixChannels example // // 2×2 matrix Mat m1 = new Mat (2, 2, CvType.CV_64FC1); m1.put (0, 0, 1.0, 2.0, 3.0, 4.0); Mat m2 = new Mat (2, 2, CvType.CV_64FC1); m2.put (0, 0, 1.1, 2.1, 3.1, 4.1); Mat m3 = new Mat (2, 2, CvType.CV_64FC1); m3.put (0, 0, 1.2, 2.2, 3.2, 4.2); List<Mat> mv = new List<Mat>(); mv.Add (m1); mv.Add (m2); mv.Add (m3); // mat for output must be allocated. Mat m_mixed1 = new Mat(2, 2, CvType.CV_64FC2); Mat m_mixed2 = new Mat(2, 2, CvType.CV_64FC2); MatOfInt fromTo = new MatOfInt (0,0, 1,1, 1,3, 2,2); List<Mat> mixv = new List<Mat> (); mixv.Add (m_mixed1); mixv.Add (m_mixed2); // […]
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Mat Basic Processing1

These codes are included in the OpenCVForUnity Example Unity scenes. (MatBasicProcessingExample) Initialization Example Code: // // initialization example // // 3×3 matrix (set array value) Mat mat1 = new Mat (3, 3, CvType.CV_64FC1); mat1.put (0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9); Debug.Log (“”mat1=”” + mat1.dump()); // 2×2 rotation matrix double angle = 30, a = Math.Cos(angle*Math.PI/180), b = Math.Sin(angle*Math.PI/180); Mat mat2 = new Mat (2, 2, CvType.CV_64FC1); mat2.put (0, 0, a, -b, b, a); Debug.Log (“”mat2=”” + mat2.dump()); // 5×5 all 1’s matrix Mat mat3 = Mat.ones(5, 5, CvType.CV_64FC1); Debug.Log (“”mat3=”” + mat3.dump()); // 5×5 all zero’s matrix Mat mat4 = Mat.zeros(5, 5, CvType.CV_64FC1); Debug.Log (“”mat4=”” + mat4.dump()); // 5×5 identity matrix Mat mat5 = Mat.eye(5, 5, CvType.CV_64FC1); Debug.Log (“”mat5=”” + mat5.dump()); // 3×3 initialize with a constant Mat mat6 = new Mat (3, 3, CvType.CV_64FC1, new Scalar(5)); Debug.Log (“”mat6=”” + mat6.dump()); // 3×2 initialize with a uniform distribution random number Mat mat7 = new Mat (3, 2, CvType.CV_8UC1); Core.randu (mat7, 0, 256); Debug.Log (“”mat7=”” + mat7.dump()); // 3×2 initialize with a normal distribution random number Mat mat8 = new Mat (3, 2, CvType.CV_8UC1); Core.randn (mat8, 128, 10); Debug.Log (“”mat8=”” + mat8.dump()); // 2x2x3x4 matrix (4 dimensional array) int[] sizes = new int[]{ 2, 2, 3, 4 }; Mat mat9 = new Mat (sizes, CvType.CV_8UC1, Scalar.all […]

OpenCV for Unity ver2.2.7 Release!

Version 2.2.7 [Common]Updated to OpenCV3.4.1. [Common]Added OpenPoseExample, KalmanFilterExample, ArUcoCameraCalibrationExample. [Common]Fixed VideoWriterExample, VideoCaptureExample, ImwriteScreenCaptureExample, CamShiftExample, TrackingExample, HandPoseEstimationExample, ArUcoCreateMarkerExample, ArUcoExample, ArUcoWebCamTextureExample. [Common] Updated to WebCamTextureToMatHelper.cs v1.0.6.

OpenCV for Unity ver2.2.4 Release!

Version 2.2.4[Common]Updated to OpenCV3.3.1.[Common]Added ResnetSSDFaceDetectionExample, YoloObjectDetectionExample, YoloObjectDetectionWebCamTextureExample.

OpenCV for Unity ver2.2.3 Release!

Version 2.2.3[Common]Updated to WebCamTextureToMatHelper.cs v1.0.3.[iOS]opencv2.framework is changed from static framework to embededd framework. (Target minimum iOS Version must be set to 8.0 or higher.)

OpenCV for Unity ver2.2.1 Release!

Version 2.2.1[Common]Updated to OpenCV3.3.0.[Common]Added dnn module.(win,mac,ios,android platform)[Common]Added img_hash, reg, text module.(all platform)[Common]Added MobileNetSSDExample, MobileNetSSDWebCamTextureExample, TensorFlowWebCamTextureExample, ThinPlateSplineShapeTransformerExample, TextDetectionExample, VideoWriterExample.[Common]WindowsStoreApp8.1 & WindowsPhone8.1 support have been deprecated.