OpenCV for Unity ver2.3.7 Release!

Version 2.3.7 [WebGL]Fixed build errors that occur when DevelopmentBuild is enabled on the WegGL platform. [Common]Added optimization code using NativeArray class. ( require PlayerSettings.allowUnsafeCode flag, “OPENCV_USE_UNSAFE_CODE” ScriptingDefineSymbol and Unity2018.2 or later. ) [iOS]Fixed build errors that occur on the iOS platform with Unity2019.3 or later. [Common]Updated to WebCamTextureToMatHelper.cs v1.1.1.

OpenCV for Unity ver2.3.6 Release!

Version 2.3.6 [WebGL]Fixed “Plugins/WebGL/2018.2/opencvforunity.bc”. [Common]Added multi-dimensional Mat example to MatBasicProcessingExample. [Common]Fixed ARUtils.cs.

OpenCV for Unity ver2.3.3 Release!

Version 2.3.3 [Common]Updated to OpenCV4.0.0. [Common]Re-assined namespace as was classified by module names. [Common]Updated to WebCamTextureToMatHelper.cs v1.1.0. [Common]Updated to ImageOptimizationHelper v1.1.0 [Common]Added Utils_GetFilePathExample, FaceMarkExample and QRCodeDetectorExample.

OpenCV for Unity ver2.3.1 Release!

Version 2.3.1 [Common]Updated to OpenCV3.4.2. [Android,UWP]Fixed Utils.setDebugMode() method on the IL2CPP backend. [Common]Added DnnObjectDetectionExample and DnnObjectDetectionWebCamTextureExample.

OpenCV for Unity ver2.3.0 Release!

Version 2.3.0 [iOS]Added a function to automatically remove the simulator architecture(i386,x86_64) at build time. [Common] Improved OpenCVForUnityMenuItem.setPluginImportSettings() method.

OpenCV for Unity ver2.2.9 Release!

Version 2.2.9 [Linux]Simplified the Linux platform setup procedure. [Common]Added support for Utils. setDebugMode() method on all platforms. [Common]Updated to WebCamTextureToMatHelper.cs v1.0.9. [Common]Added MatToTextureInRenderThreadExample and AlphaBlendingExample.

OpenCV for Unity ver2.2.8 Release!

Version 2.2.8 [Common]Updated to WebCamTextureToMatHelper.cs v1.0.7. [Common]Added MatBasicProcessingExample. [Common]Fixed WebCamTextureToMatExample, WebCamTextureToMatHelperExample, ArUcoExample. [Common]Added flip flag to Utils.fastMatToTexture2D() method and Utils.fastTexture2DToMat() method. [Common]Added throwException flag to Utils.setDebugMode() method.